Friday, October 28, 2005

"Everything Bad Is Good for You" - Steven Johnson

Reading books chronically understimulates the senses. Unlike the longstanding tradition of gameplaying--which engages the child in a vivid, three-dimensional world filled with moving images and musical sound-scapes, navigated and controlled with complex muscular movements--books are simply a barren string of words on the page. . . .

Books are also tragically isolating. While games have for many years engaged the young in complex social relationships with their peers, building and exploring worlds together, books force the child to sequester him or herself in a quiet space, shut off from interaction with other children. . . .

But perhaps the most dangerous property of these books is the fact that they follow a fixed linear path. You can't control their narratives in any fashion--you simply sit back and have the story dictated to you. . . . This risks instilling a general passivity in our children, making them feel as though they're powerless to change their circumstances. Reading is not an active, participatory process; it's a submissive one.

The point is that books and video games represent two very different kinds of learning. When you read a biology textbook, the content of what you read is what matters. Reading is a form of explicit learning. When you play a video game, the value is in how it makes you think. Video games are an example of collateral learning, which is no less important.

In the wonderfully entertaining "Everything Bad Is Good for You", Steven Johnson proposes that what is making us smarter is precisely what we thought was making us dumber: popular culture.

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